C Programming
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C Programming
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Section A
Answer any two questions.
A C program follows a well-defined, modular structure that enhances readability, maintainability, and reusability. Understanding this structure is fundamental to C programming.
Structure of a C Program
A typical C program generally consists of the following key components:
-
Preprocessing Directives: These are instructions for the C preprocessor, which processes the source code before actual compilation. They begin with a hash symbol (
#).#include: Used to include header files (e.g.,<stdio.h>,<stdlib.h>), which contain declarations for functions and macros.#define: Used to define symbolic constants or macros, replacing specific tokens with a defined value or expression throughout the code.
-
Global Declarations: This section includes declarations that are accessible throughout the entire program.
- Global Variables: Variables declared outside of any function, making them accessible from any function in the program from the point of declaration.
- Function Prototypes: Declarations of user-defined functions that specify the function's return type, name, and the types of its parameters. These inform the compiler about the function's signature before its actual definition appears, allowing for proper type checking and function calls.
-
Main Function (
main()): This is the mandatory entry point of every C program.- Program execution begins and usually ends within the
main()function. - It typically returns an integer value (conventionally
0for successful execution, non-zero for errors) to the operating system. - It can optionally take command-line arguments as parameters (
int argc, char *argv[]).
- Program execution begins and usually ends within the
-
User-defined Functions: These are blocks of code designed to perform specific, encapsulated tasks.
- They promote modularity, making the program easier to understand, debug, and maintain.
- Functions are defined by specifying their return type, name, parameters, and the body of code they execute. They must be declared (prototyped) before they are called unless their definition precedes all calls.
-
Comments: These are explanatory notes within the code that are ignored by the compiler.
//for single-line comments./* ... */for multi-line comments.- They are crucial for documenting code, explaining logic, and improving code readability for developers.
Suitable Example
The following C program demonstrates the typical structure by calculating the area of a rectangle and displaying a custom greeting.
#include <stdio.h> // Preprocessing directive: Includes standard input/output library for functions like printf
#define PROGRAM_VERSION "1.0" // Preprocessing directive: Defines a symbolic constant for program version
// Global variable declaration: Accessible throughout the program
const char* GREETING_MESSAGE = "Welcome to the Rectangle Calculator!";
// Function prototype (Global Declaration): Declares the calculateArea function
double calculateArea(double length, double width);
// Function prototype (Global Declaration): Declares the displayResult function
void displayResult(double length, double width, double area);
// Main function: Program execution starts here
int main() {
double rectLength = 10.0;
double rectWidth = 5.0;
double area;
// Use global variable and defined constant
printf("%s (Version %s)\n", GREETING_MESSAGE, PROGRAM_VERSION);
printf("--------------------------------------\n");
// Call to a user-defined function
area = calculateArea(rectLength, rectWidth);
// Call to another user-defined function
displayResult(rectLength, rectWidth, area);
return 0; // Indicates successful program execution
}
// User-defined function definition: Calculates the area of a rectangle
double calculateArea(double length, double width) {
// This is a comment within a function
return length * width;
}
// User-defined function definition: Displays the calculation result
void displayResult(double length, double width, double area) {
printf("Rectangle Dimensions:\n");
printf(" Length: %.2f units\n", length);
printf(" Width: %.2f units\n", width);
printf(" Area: %.2f square units\n", area);
printf("--------------------------------------\n");
}
Explanation of the Example's Structure
- Preprocessing Directives:
#include <stdio.h>brings in standard I/O functions.#define PROGRAM_VERSION "1.0"defines a constant. - Global Declarations:
const char* GREETING_MESSAGEis a global variable.double calculateArea(double, double);andvoid displayResult(double, double, double);are function prototypes declared globally. - Main Function (
main()): This is where the program execution begins. It initializes variables, calls the user-defined functionscalculateAreaanddisplayResult, and prints the initial greeting. It returns0upon completion. - User-defined Functions:
calculateArea(double length, double width): Takes two double arguments and returns their product, representing the area.displayResult(double length, double width, double area): Takes three double arguments and prints them in a formatted manner.
- Comments: Both single-line (
//) and multi-line (/* ... */) comments are used to explain parts of the code.
This example effectively demonstrates how different structural components are integrated to form a complete and functional C program.
Types of if statements with examples:
-
Simple
ifstatement:- Executes a block of code only if a specified condition evaluates to true.
- Example:
if (score >= 60) { print("Passed"); }
-
if-elsestatement:- Executes one block of code if the condition is true, and a different block of code if the condition is false.
- Example:
if (age >= 18) { print("Eligible to vote"); } else { print("Not eligible to vote"); }
-
if-else if-elsestatement (Ladder):- Used to test multiple conditions sequentially. The first condition that evaluates to true has its corresponding code block executed, and the rest of the ladder is skipped. If no
iforelse ifcondition is true, the finalelseblock (if present) is executed. - Example:
if (grade >= 90) { print("Grade A"); } else if (grade >= 80) { print("Grade B"); } else if (grade >= 70) { print("Grade C"); } else { print("Grade F"); }
- Used to test multiple conditions sequentially. The first condition that evaluates to true has its corresponding code block executed, and the rest of the ladder is skipped. If no
-
Nested
ifstatement:- An
ifstatement placed inside anotheriforelse ifstatement. This allows for hierarchical conditional logic, where an inner condition is only checked if an outer condition is true. - Example:
if (isLoggedIn == true) { if (isAdmin == true) { print("Access Administrator Dashboard"); } else { print("Access User Dashboard"); } } else { print("Please log in"); }
- An
Differentiation between if statement and switch statement:
| Feature | if statement |
switch statement |
|---|---|---|
| Condition Type | Evaluates boolean expressions (true/false). Handles complex conditions with logical operators. | Evaluates an expression yielding an integer, character, or enumeration constant. Compares against discrete case values. |
| Flexibility | Highly flexible; can handle any type of conditional logic, including range checks (<, >, <=, >=). |
Less flexible; primarily used for equality checks against multiple discrete values. Cannot directly handle range conditions. |
| Evaluation | Each if or else if condition is evaluated sequentially until a true condition is found. |
The switch expression is evaluated once, and its value is then compared against all case labels. |
| Readability | Can become cumbersome and less readable with many else if blocks or deeply nested conditions. |
Often more readable and maintainable for a large number of discrete, equality-based choices. |
| Default Case | Uses an else block to execute code if none of the preceding conditions are true. |
Uses a default case to execute code if the switch expression does not match any case label. |
| Fall-through | No implicit fall-through; only the block corresponding to the true condition is executed. | Exhibits "fall-through" behavior; execution continues to the next case label if a break statement is not used. |
Structure
A structure in C is a user-defined data type that allows grouping of items of different data types into a single unit. It provides a way to create a logical unit of related data, even if the data types are dissimilar. Each item within a structure is called a member or field. Structures are useful for representing real-world entities that have multiple attributes, such as a student (name, roll number, percentage) or a book (title, author, price).
Key characteristics:
- Heterogeneous data: Can store members of different data types.
- User-defined type: Programmers define the blueprint for the structure.
- Memory allocation: Members are stored in contiguous memory locations, but padding might be introduced by the compiler for alignment purposes.
- Access: Individual members are accessed using the dot (
.) operator or the arrow (->) operator for pointers to structures.
Difference from Array
| Feature | Structure | Array |
|---|---|---|
| Data Types | Can store members of different (heterogeneous) data types. | Stores elements of the same (homogeneous) data type. |
| Purpose | Groups logically related data items, regardless of their type, into a single unit. | Stores a collection of similar data items. |
| Accessing Members/Elements | Members are accessed using their names with the dot (.) or arrow (->) operator. |
Elements are accessed using their index (subscript). |
| Size | Sum of sizes of all its members (plus any padding). | size_of(data_type) * number_of_elements. |
| Initialization | Can be initialized member by member or using an initializer list. | Elements can be initialized using an initializer list. |
| Assignment | One structure variable can be assigned to another structure variable of the same type (member-wise copy). | Arrays cannot be directly assigned to each other; elements must be copied one by one or using functions like memcpy. |
Structure Definition and Program
#include <stdio.h>
#include <string.h> // Required for strcpy
// Structure definition for student
struct student {
char name[50];
int roll_number;
float percentage;
};
int main() {
// Declare an array of structures to store data for 3 students
struct student students[3];
int i;
printf("Enter details for 3 students:\n");
// Input data for students
for (i = 0; i < 3; i++) {
printf("\nStudent %d:\n", i + 1);
printf("Enter Name: ");
scanf("%s", students[i].name); // Read name (single word)
printf("Enter Roll Number: ");
scanf("%d", &students[i].roll_number);
printf("Enter Percentage: ");
scanf("%f", &students[i].percentage);
}
// Display names of students with percentage greater than or equal to 60
printf("\n--- Students with Percentage >= 60 ---\n");
int found_eligible_student = 0;
for (i = 0; i < 3; i++) {
if (students[i].percentage >= 60.0) {
printf("Name: %s\n", students[i].name);
found_eligible_student = 1;
}
}
if (!found_eligible_student) {
printf("No student found with percentage greater than or equal to 60.\n");
}
return 0;
}
Section B
Answer any two questions.
An algorithm is a finite set of well-defined, unambiguous instructions designed to solve a problem or perform a computation. It specifies a sequence of operations that must be executed to achieve a desired outcome, taking zero or more inputs and producing one or more outputs.
Differences between an algorithm and a flowchart:
-
Algorithm:
- A step-by-step procedure expressed in a human-readable format (e.g., natural language, pseudocode).
- Focuses on the logical sequence of operations and the computation itself.
- Primarily textual and abstract, describing what needs to be done.
- Provides a blueprint for implementation in a programming language.
-
Flowchart:
- A graphical representation of an algorithm using standard symbols (e.g., rectangles for processes, diamonds for decisions, ovals for start/end).
- Focuses on the visual flow of control and data through the system.
- Primarily visual, illustrating how the algorithm progresses through different stages.
- Aids in understanding the logic and sequence of an algorithm through visual means.
Type conversion refers to the process of changing a data item from one data type to another. This is often necessary when operations involve operands of different data types, or when a value needs to be stored in a variable of a different type.
Type casting is a specific form of type conversion where the programmer explicitly instructs the compiler to convert a value of one data type to another. It provides manual control over the conversion process, which can be crucial for preventing data loss or achieving desired computational results. Type casting can be:
- Implicit Type Casting (Coercion): Performed automatically by the compiler when safe to do so, typically converting a "smaller" type to a "larger" type without loss of data (e.g.,
inttodouble). - Explicit Type Casting: Performed by the programmer using a casting operator to force a conversion. This is used when implicit conversion is not possible or would lead to undesirable results, often involving potential data loss (e.g.,
doubletoint).
Suitable Example (Explicit Type Casting):
Consider an example in a language like C++ or Java, where integer division truncates decimal parts.
int dividend = 10;
int divisor = 3;
// Without type casting: Integer division results in 3
double result_int = dividend / divisor; // result_int will be 3.0
// With explicit type casting: Convert dividend to double before division
double result_cast = (double)dividend / divisor; // result_cast will be 3.333...
In this example, explicitly casting dividend to double ensures that the division operation is performed as a floating-point division, yielding the accurate decimal result, unlike the default integer division.
Increment and decrement operators are unary operators used to increase or decrease the value of a variable by one.
Increment Operator (++)
Increases the value of its operand by one.
-
Prefix Increment (++variable): The value of the operand is incremented first, and then the new value is used in the expression.
- Example:
int x = 5; int y = ++x; // x becomes 6, y becomes 6
- Example:
-
Postfix Increment (variable++): The original value of the operand is used in the expression first, and then the operand is incremented.
- Example:
int a = 5; int b = a++; // b becomes 5, a becomes 6
- Example:
Decrement Operator (--)
Decreases the value of its operand by one.
-
Prefix Decrement (--variable): The value of the operand is decremented first, and then the new value is used in the expression.
- Example:
int p = 5; int q = --p; // p becomes 4, q becomes 4
- Example:
-
Postfix Decrement (variable--): The original value of the operand is used in the expression first, and then the operand is decremented.
- Example:
int r = 5; int s = r--; // s becomes 5, r becomes 4
- Example:
def sum_digits(number):
"""
Computes the sum of digits of a given integer number.
Args:
number (int): The integer whose digits are to be summed.
Returns:
int: The sum of the digits.
"""
if not isinstance(number, int):
raise TypeError("Input must be an integer.")
# Handle negative numbers by converting to positive
number = abs(number)
digit_sum = 0
while number > 0:
digit = number % 10 # Get the last digit
digit_sum += digit # Add it to the sum
number //= 10 # Remove the last digit
return digit_sum
# Example Usage:
# num1 = 12345
# result1 = sum_digits(num1)
# print(f"The sum of digits of {num1} is: {result1}") # Output: 15
# num2 = 901
# result2 = sum_digits(num2)
# print(f"The sum of digits of {num2} is: {result2}") # Output: 10
# num3 = 0
# result3 = sum_digits(num3)
# print(f"The sum of digits of {num3} is: {result3}") # Output: 0
# num4 = -789
# result4 = sum_digits(num4)
# print(f"The sum of digits of {num4} is: {result4}") # Output: 24
A function is a named, self-contained block of code designed to perform a specific task or calculation. It typically takes zero or more inputs (arguments), processes them, and may produce an output (return value).
Benefits of using functions include:
- Modularity and Reusability: Functions allow complex programs to be broken down into smaller, manageable, and logical units. Once defined, a function can be called multiple times throughout a program or even in different programs, avoiding code duplication.
- Improved Readability: By abstracting specific tasks into named functions, the main program logic becomes clearer and easier to understand. Function names can convey the purpose of the code block.
- Easier Maintenance: If a change is required in a particular task, it only needs to be updated within the function definition. This single modification propagates to all instances where the function is called, simplifying debugging and updates.
- Reduced Code Redundancy: Functions eliminate the need to write the same block of code multiple times, leading to more compact and efficient programs.
- Abstraction: Functions provide a layer of abstraction, allowing users to interact with a piece of code based on what it does, rather than how it achieves its results. This simplifies the development process by hiding implementation details.
# Program to find sum and average of 10 integer numbers stored in an array
# 1. Initialize an array with 10 integer numbers
numbers = [12, 18, 25, 30, 42, 55, 61, 73, 80, 95]
# 2. Calculate the sum of the numbers
total_sum = 0
for num in numbers:
total_sum += num
# 3. Calculate the number of elements
count = len(numbers)
# 4. Calculate the average
average = 0
if count > 0:
average = total_sum / count
# 5. Print the results
print("Array of numbers:", numbers)
print("Sum of numbers:", total_sum)
print("Average of numbers:", average)
Definition of Pointer
A pointer is a variable that stores the memory address of another variable. Instead of holding a data value directly, it holds the location (address) in memory where a data value is stored. Pointers are used for dynamic memory allocation, efficient array manipulation, and passing arguments by reference.
Relationship between Pointer and One-Dimensional Array
In C/C++, there is a strong relationship between pointers and one-dimensional arrays:
- Array Name as Pointer: The name of a one-dimensional array itself acts as a constant pointer to its first element. For example, if
int arr[5];is declared,arrrefers to the memory address ofarr[0]. - Address Equivalence: The address of an array element can be accessed using either array indexing or pointer arithmetic:
&arr[i]is equivalent to(arr + i).
- Value Equivalence: The value of an array element can be accessed using either array indexing or pointer dereferencing:
arr[i]is equivalent to*(arr + i).
- Pointer Arithmetic: Pointer arithmetic on an array name allows traversal through the array elements. Incrementing a pointer
ptrthat points to an array elementarr[i]by one (ptr++) makes it point to the next elementarr[i+1], advancing bysizeof(data_type)bytes.
This relationship allows arrays to be manipulated efficiently using pointers and enables functions to process arrays by receiving a pointer to their first element.
Program to Read and Print File Data
# Program: file_reader.py
def read_and_print_file(filename="input.txt"):
"""
Reads data from the specified file and prints its content to the console.
Handles FileNotFoundError if the file does not exist.
"""
try:
with open(filename, 'r') as file:
file_content = file.read()
print("--- Content of", filename, "---")
print(file_content)
print("---------------------------")
except FileNotFoundError:
print(f"Error: The file '{filename}' was not found.")
except Exception as e:
print(f"An unexpected error occurred: {e}")
# Call the function to execute the program
if __name__ == "__main__":
read_and_print_file()
Explanation:
def read_and_print_file(filename="input.txt"):: Defines a function to encapsulate the file operations, accepting the filename as an argument with a default value.try...except FileNotFoundError...except Exception: Implements error handling to gracefully manage cases where the specified file does not exist or other runtime errors occur.with open(filename, 'r') as file:: Opens the file namedinput.txtin read mode ('r'). Thewithstatement ensures the file is automatically closed after its block, even if errors occur.file_content = file.read(): Reads the entire content of the file and stores it as a single string in thefile_contentvariable.print(file_content): Prints the retrieved content of the file to the standard output.if __name__ == "__main__":: Ensures that theread_and_print_file()function is called only when the script is executed directly.
Graphics functions are crucial for:
- Visual Representation: Presenting data and information pictorially, such as through graphs, charts, and diagrams, which aids in comprehension and analysis compared to raw textual data.
- User Interface Development: Creating graphical user interfaces (GUIs) that enable intuitive interaction with software applications using visual elements like buttons, menus, windows, and icons.
- Enhanced User Experience: Providing visual feedback, animations, and multimedia content, thereby improving the overall user engagement and experience in applications, games, and educational tools.
- Simulation and Visualization: Developing realistic simulations, scientific visualizations, and artistic creations by rendering complex objects, scenes, and abstract concepts visually.
Program to draw a circle (C using graphics.h):
#include <graphics.h>
#include <conio.h> // Required for getch()
void main() {
int gd = DETECT, gm;
int centerX = 300; // X-coordinate of the circle's center
int centerY = 200; // Y-coordinate of the circle's center
int radius = 75; // Radius of the circle
// Initialize graphics mode
// The third argument specifies the path to the BGI directory.
// This path might need to be adjusted based on your compiler setup (e.g., "C:\\TC\\BGI" for Turbo C).
initgraph(&gd, &gm, "C:\\TURBOC3\\BGI");
// Check if graphics initialization was successful
if (gd != grOk) {
printf("Graphics initialization error: %s\n", grapherrormsg(gd));
getch();
return;
}
// Draw the circle
circle(centerX, centerY, radius);
// Wait for a key press before closing the graphics window
getch();
// Close graphics mode and release memory
closegraph();
}